The mad minute gets long. A full minute sounds fast until you’re behind the gun ! We tried it one year in oklahoma it was fun, entertaining, historical and the next year I think it changed to 30 seconds. It was a lot of shooting for some folks. Par time puts the pressure on to perform. Off the bench we allow shooters to go to their favored position. Shotgun games pretty much are all most hits. Trench sweep allows all makeups and is strictly time. Unless that guy that doesn’t have enough shells is shooting then he actually gets misses added in addition to time. 🤠 we are not trying to design a match so nobody knows won but if it takes 10 to win and one shooter does it ………I guess the way I think of it accuracy and speed BOTH rule. A shooter that takes 2:00 minutes to shoot clean on a action combat stage that should take 25 seconds or a shooter that runs thru his rounds in 15 seconds but misses 8 is unimpressive on both accounts. Neither exhibited both speed and accuracy. TR and DB Are both great categories. They stand on their own but operate perfectly commingled into wild bunch stages. Thinking about those that’s two prime examples of scoring for total time right there. Folks are familiar with timing for main match already so it’s easy to hit the timer and count the misses. You should experiment with the mad minute and see what you think. It’s a good solid side match. Our answer to that was Texas 30 Featured 7 dancing dots,30 second par time ,1911 with plenty of mags at the beep sweep the targets only hits are counted most hits win. With a tie back the shooter up 5 yards. What all side matches are y’all thinking about for your big New Mexico match?